#if TOOLS
using System;
using Godot;

namespace GodotGameFramework
{
	[Tool]
	public partial class GGFPlugin : EditorPlugin
	{
		public override void _EnterTree()
		{
			GD.Print("GGFPlugin Enter");
		}

		public override void _ExitTree()
		{
			GD.Print("GGFPlugin Exit");
		}
	}
}
#endif
